7 thoughts on “Low poly rock models”

          1. Check out some tutorials about unity’s global illumination system (which isnt really hard to learn c: ). Its a really powerful tool, and it also enables you to render stuff like that with ease.

    1. The big rock I modelled starting with the standard cube, subdivided, extruded some faces and then bisected the corners to get to the final shape.. The smaller rocks is actually just a cube that I used the cell fracture modifier on!

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