Low poly water shader:evolved

Hi, folks! I’ve continued working on my water shader! I’ve added transparency and today I added impact waves to the shader, which I’m quite happy with managing to do! It’s limited to 10 simultaneous “impact waves” at the same time at the moment. But adding more is not a problem. The collision points and impact force is sent to shader from script. And waves are calculated in shader.
Have a look at what it looks like in action:

3 thoughts on “Low poly water shader:evolved”

  1. Hi, I’m looking to implement something similar to this in my own game to add the the background environment, any chance you have a downloadable link to the update shader from your previous post?

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