Many game developers struggles with the continuous pull towards creating new more exciting projects, instead of finishing the one they are already working on. This is known as the “Shiny Object Syndrome” (Source) and it’s very common among game developers, and I have found that I’m no exception! I tend to love starting new projects, and have a hard time pulling a project through to the end, and finishing it.. I’m kind of aware of this problem, but it’s really hard to resist! But this time it’s different I keep telling myself! This time I’ve actually returned to a game I’ve worked on before.. Voila, battlemaze or codename bttlmz returns! A game I started working on after I released my last finished game.. This time maybe I’ll be able to finish it? Only time will tell..
I’m testing out new ideas for how I can achive foaming in my polywater shader without the use of textures, and I got this idea that maybe wireframing the shoreline would give a nice effect. At the moment I’m not sure about what I think.. a bit too styliced perhaps..
I’ve been working on my terrain/ environment generator alot since my last post! Mostly finetuning the tree-generation and placement and I’ve added grass-patches which waves in the wind! In this latest update I’ve also started adding gameplay elements like enemies! Not much yet, but we are getting somewhere!
It’s been a while since my last update, but I’ve been working on terrain generation for some time now. I’ve built my own Marching tetrahedron implementation. Which has not been the simplest of tasks. But I’ve got it working OK for now. I’m going to keep working on it.., it still needs some tweaking. But I thought I wanted to share. Have a look!
I’ve also worked a little more on my poly water and movement along the waves, which isn’t perfect, but OK at the moment.