I’m testing out new ideas for how I can achive foaming in my polywater shader without the use of textures, and I got this idea that maybe wireframing the shoreline would give a nice effect. At the moment I’m not sure about what I think.. a bit too styliced perhaps..
I’ve been working on my terrain/ environment generator alot since my last post! Mostly finetuning the tree-generation and placement and I’ve added grass-patches which waves in the wind! In this latest update I’ve also started adding gameplay elements like enemies! Not much yet, but we are getting somewhere!
Updated the low poly water shader a bit. Now collects shadows in a way. Still not perfect, and a bit messy, but it works in a way. Also added a Unity Package you can download to check it out for your self. Still only works on DX11 capable hardware.