Many of you have asked if I could release the Universal Low Poly Water shader I’ve made for Unity. The wait is finally over!
UniPolyWater Shader with collisions
I’ve decided that it’s time to make this low poly water shader available for you all. The shader should work on any platform! It’s tested on PC/Mac and iOS.
Use the shader for any project you wish! Commercial or non-commercial. I’ve packaged the solution in a Unity Package with the shaders, tools and an example scene you can play around with!
YOU decide if you wish to download it for free OR if you wish to pay an amount for the shader. Any support is highly appreciated! Enjoy!
I’m testing out new ideas for how I can achive foaming in my polywater shader without the use of textures, and I got this idea that maybe wireframing the shoreline would give a nice effect. At the moment I’m not sure about what I think.. a bit too styliced perhaps..
I’ve been working on my terrain/ environment generator alot since my last post! Mostly finetuning the tree-generation and placement and I’ve added grass-patches which waves in the wind! In this latest update I’ve also started adding gameplay elements like enemies! Not much yet, but we are getting somewhere!
Updated the low poly water shader a bit. Now collects shadows in a way. Still not perfect, and a bit messy, but it works in a way. Also added a Unity Package you can download to check it out for your self. Still only works on DX11 capable hardware.