Tag Archives: shaders

Unipolywater shader

Many of you have asked if I could release the Universal Low Poly Water shader I’ve made for Unity. The wait is finally over!

UniPolyWater Shader with collisions

I’ve decided that it’s time to make this low poly water shader available for you all. The shader should work on any platform! It’s tested on PC/Mac and iOS.

Use the shader for any project you wish! Commercial or non-commercial. I’ve packaged the solution in a Unity Package with the shaders, tools and an example scene you can play around with!

YOU decide if you wish to download it for free OR if you wish to pay an amount for the shader. Any support is highly appreciated! Enjoy!

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Universal poly water

So I’ve rebuilt my low poly water shader from scratch! The reason for the rebuild is that the shader I had, and have shared on here was quite limited platform wise, only worked in forward rendering and on DX11 capable hardware, which felt veeery limiting.. So fast forward to today, and I’ve got my New Universal Shader running on everything! With reflections working on supported platforms, and also I now detect where water is shallow to get the foamy look along the shore..

Edit: This is what it can look like in action:

Screenshots from iPhone: 


  

It looks awesome on the iPhone, but no reflections on my iPhone 5 (Edit: Reflections are working!)..  Which only supports Open GL ES2.0 i think.. Will test on 6S soon. On tvOS it does not look that nice,  but I think that has something to do with the way lighting is done on that platform, not sure! (Edit: It now looks really good! Quality settings was wrong!)