Many of you have asked if I could release the Universal Low Poly Water shader I’ve made for Unity. The wait is finally over!
UniPolyWater Shader with collisions
I’ve decided that it’s time to make this low poly water shader available for you all. The shader should work on any platform! It’s tested on PC/Mac and iOS.
Use the shader for any project you wish! Commercial or non-commercial. I’ve packaged the solution in a Unity Package with the shaders, tools and an example scene you can play around with!
YOU decide if you wish to download it for free OR if you wish to pay an amount for the shader. Any support is highly appreciated! Enjoy!
I’ve started focusing all my development energy on a game project named “Wacky Waves”. It’s going to be a fast paced action boating game with battles between players and the environment. I’ve put up a site www.wackywaves.com that will have some info on the game, and a twitter account @wackywavesgame that I’m sharing my progress on! I’ll be sharing my bigger progress posts on this blog mainly, to keep things in one place! Hopefully I’ll be able to share more regularly than I’ve been able to before! Here’s some very early screens from the game I’m working on!
I’m testing out new ideas for how I can achive foaming in my polywater shader without the use of textures, and I got this idea that maybe wireframing the shoreline would give a nice effect. At the moment I’m not sure about what I think.. a bit too styliced perhaps..