I find 3D modelling in blender very fun, but it sure is time consuming. And it get even more time consuming when I all the time need to render out my scenes even though I only need the models for Unity.
Heres my latest render of Shackles Bay, Chuck’s home and arena. It’s in no way final, alot of it needs to change before it’s done, but it has about the right feel already.
The two last days I’ve been creating one of the characters for the Wacky Waves game,”Chuck Shackles” the ghost pirate. I’m creating the characters in Blender3D. My skills are limited, but I’m taking my time with the models, keeping the poly count low, and keeping everything flat shaded and polygons single colored! Here is an early render of the character:
I also tried out Adobe’s mixamo autorigger and animations to take him for a spin!
I’ve started focusing all my development energy on a game project named “Wacky Waves”. It’s going to be a fast paced action boating game with battles between players and the environment. I’ve put up a site www.wackywaves.com that will have some info on the game, and a twitter account @wackywavesgame that I’m sharing my progress on! I’ll be sharing my bigger progress posts on this blog mainly, to keep things in one place! Hopefully I’ll be able to share more regularly than I’ve been able to before! Here’s some very early screens from the game I’m working on!