Tag Archives: gdd

The game design document

I’ve been looking into what to put into my game design document lately, since I’m doing one this time around.

Why even bother to do one,when you’re a one-man-team? Well.. I think it’s a good idea to put your thoughts on ‘paper’, to get a clearer sense of whether your ideas will work out or not!

What should a game design document contain then? I’ve been reading a little on the topic, and looked through some templates on the web, and found that your design document should contain some notes on these topics:

  • Game features
  • Target audience
  • Story/Game world
  • Characters, Main/NPC/Enemies
  • Gameplay and controls
  • Art direction
  • Level design
  • User Interface
  • Audio, SFX/music

The document needs to start out with a summary of the games focus points, and the philosophy of the project (what will you try to achieve with this game?)

I’ll probably use some time on the Battle maze GDD, to get a clear idea of what game I’ll be working on. But even if I put some work into the GDD, it needs to be a document open for changes, because there will always be changes.

Here are some of the pages I’ve checked out on the topic.

Wikipedia

Creating a game design document

The anatomy of a design document

Play with fire – Design document

Video game challenge – GDD

GDD template

Chris Taylor – GDD Template

The next week or so I probably won’t be posting anything, since I’m going to Greece on a holiday. Will be enjoying myself too much to bother with making games for a while. But I’ll be back with more, before you know it!

See ya!