I find 3D modelling in blender very fun, but it sure is time consuming. And it get even more time consuming when I all the time need to render out my scenes even though I only need the models for Unity.
Heres my latest render of Shackles Bay, Chuck’s home and arena. It’s in no way final, alot of it needs to change before it’s done, but it has about the right feel already.
What do you think?
I’ve put alot of work into the characters of Wacky waves lately just to get a feel of the style of the game and to try to get some inspiration for the continued work on the game. These characters is what will make the game feel alive, so I believe they are very important to get right. But they are also very fun to do. Check out this GIF! What do you think?
Experimented with some low poly rocks and lighting!
I wanted to do some viking age inspired low poly buildings and stumbled upon the story of Uppsala temple. A heden temple that might have been in Uppsala. A religious center where every ninth year, nine days of sacrificing took place, and every day a total of 3 men and animals where sacrificed to the gods and hanged in the tree of sacrifice and the grove outside the temple. The temple was surrounded by a golden chain that could be seen from afar. The temple was burned and the tree of sacrifice cut down by King Inge Stenkilsson the elder, and a christian church was built in it’s place. The story of the temple was written down by Adam of Bremen. But due to the lack of sources, the existance of the temple is uncertain.
I made the model based on an old drawing I found on wikipedia. This one:
With a little sprinkle of imagination I’ve ended up with this:
Cycles render with a little color-correction: