Tag Archives: android

3ounce all over the place

It’s been a while since my last post, but I’ve also got a lot of work done!

3ounce has changed radically since it was released for Windows Store. The Things I have changed is:

  • New Maze-generating code. Creates “better” Mazes now. Minor changes.
  • New player control. Before I rotated the entire maze at input, while the player was always falling down. This was quite heavy to process when the Mazes got bigger.. So I changed my code, so now you change the direction of gravity instead, which has improved performance very much!
  • New 3D models (Blender) added for levelcubes, pickups, goalmarker, obstacles ++
  • New particle effects upon pickups, Death, and goal.
  • New pickup and goal placement. Through the use of pathfinding algorithms (A*)
  • Added obstacles around the Maze, With the possability to “die” (Move 4 steps back).
  • Alot of other stuff

I’ve also tested my game on Android, and I’m working on testing it on iPhone (need to borrow a Mac).

Here running on PC, Nokia Lumia 930, Samsung Galaxy SIII and Samsung Galaxy Tab 2.

Running on Android

Here’s some recent screenshots of the game (Some things has already changed from this version):

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