This weekend I recieved an update to Unity (v 4.5.4f1) and I decided to try out getting realtime shadows to work on the Windows Phone 8 Version of 3ounce. Since Unity actually claims “shadows on all platforms”, I still haven’t gotten shadows to work for my wp8 builds.. I’ve tried out every quality setting and tried building a simple scene just for testing purposes, but no go.. This really bothers me since I want my game to look the same for Android, iOS and Windows Phone.. What makes it worse is the fact that on the Windows phone Emulator it Works fine! So I’m guessing that some wp8-phone models could pull the shadows off just fine.. But some, including my Lumia 930 can’t handle shadows. What bugs me is the fact that when shadows isn’t working the entire light actually cast a gigantic shadow covering everything within the max shadow distance..
This is what the scene is supposed to look like (In editor)
This is what it looks like on my Lumia 930.
And on the Windows Phone Emulator….
I’m not sure if I want to disable shadows for all wp8 or have an option for switching shadows on/off in settings..
We’ll see what I end up With.. but the best thing would be for unity or Microsoft to fix whatever’s causing this..