Tag Archives: 3ounce

Unity WP8 Shadow Problem

This weekend I recieved an update to Unity (v 4.5.4f1) and I decided to try out getting realtime shadows to work on the Windows Phone 8 Version of 3ounce. Since Unity actually claims “shadows on all platforms”, I still haven’t gotten shadows to work for my wp8 builds.. I’ve tried out every quality setting and tried building a simple scene just for testing purposes, but no go.. This really bothers me since I want my game to look the same for Android, iOS and Windows Phone.. What makes it worse is the fact that on the Windows phone Emulator it Works fine! So I’m guessing that some wp8-phone models could pull the shadows off just fine.. But some, including my Lumia 930 can’t handle shadows. What bugs me is the fact that when shadows isn’t working the entire light actually cast a gigantic shadow covering everything within the max shadow distance..

 

ShadowTest Editor

This is what the scene is supposed to look like (In editor)

ShadowTest wp8

This is what it looks like on my Lumia 930.

ShadowTest wp_emu

And on the Windows Phone Emulator….

I’m not sure if I want to disable shadows for all wp8 or have an option for switching shadows on/off in settings..

We’ll see what I end up With.. but the best thing would be for unity or Microsoft to fix whatever’s causing this..

Getting closer to release

I’ve spent alot of time since my last post working on 3ounce.. And I’m getting closer and closer to re-releasing the game. I don’t have much left on my todo-list. But I do have a little work left in the sound Department… Game sound is not something I’m really good at.. Up until now I’ve been using music and sounds that are Public domain and I’m probably just sticking with that for 3ounce, since I don’t have the money to get someone to make something good for me, and a lot of the Public domain stuff I’ve found online is great! Will be working on the audio this weekend and believe I can finish most of what I have in mind.. After that I think all that is left to do before release is fine tuning.. Will spend some time on making a good trailer for the game also.. Which is another area I’m not very good at… See you later!