When I’m not making games or shaders I enjoy building 3D models in Blender. I’m quite addicted to the low poly, flat shaded style so it’s all that kind of models. Of course the fact that low poly is simpler and faster to make is important for me since I don’t have time for anything else.. Here are some in progress renders I’ve done lately..
Hi, folks! I’ve continued working on my water shader! I’ve added transparency and today I added impact waves to the shader, which I’m quite happy with managing to do! It’s limited to 10 simultaneous “impact waves” at the same time at the moment. But adding more is not a problem. The collision points and impact force is sent to shader from script. And waves are calculated in shader.
Have a look at what it looks like in action: