Hi, folks! I’ve continued working on my water shader! I’ve added transparency and today I added impact waves to the shader, which I’m quite happy with managing to do! It’s limited to 10 simultaneous “impact waves” at the same time at the moment. But adding more is not a problem. The collision points and impact force is sent to shader from script. And waves are calculated in shader.
Have a look at what it looks like in action:

Hi, I’m looking to implement something similar to this in my own game to add the the background environment, any chance you have a downloadable link to the update shader from your previous post?
The only update I’ve made available is here: http://www.battlemaze.com/?p=234
The latest version that I’ve built, I’m not sharing at the moment.
No worries, amazing work so far! Thanks for sharing!