Universal poly water

So I’ve rebuilt my low poly water shader from scratch! The reason for the rebuild is that the shader I had, and have shared on here was quite limited platform wise, only worked in forward rendering and on DX11 capable hardware, which felt veeery limiting.. So fast forward to today, and I’ve got my New Universal Shader running on everything! With reflections working on supported platforms, and also I now detect where water is shallow to get the foamy look along the shore..

Edit: This is what it can look like in action:

Screenshots from iPhone: 


  

It looks awesome on the iPhone, but no reflections on my iPhone 5 (Edit: Reflections are working!)..  Which only supports Open GL ES2.0 i think.. Will test on 6S soon. On tvOS it does not look that nice,  but I think that has something to do with the way lighting is done on that platform, not sure! (Edit: It now looks really good! Quality settings was wrong!)

Uppsala temple Low poly

I wanted to do some viking age inspired low poly buildings and stumbled upon the story of Uppsala temple. A heden temple that might have been in Uppsala. A religious center where every ninth year, nine days of sacrificing took place, and every day a total of 3 men and animals where sacrificed to the gods and hanged in the tree of sacrifice and the grove outside the temple. The temple was surrounded by a golden chain that could be seen from afar. The temple was burned and the tree of sacrifice cut down by King Inge Stenkilsson the elder, and a christian church was built in it’s place. The story of the temple was written down by Adam of Bremen. But due to the lack of sources, the existance of the temple is uncertain.

I made the model based on an old drawing I found on wikipedia. This one:

 With a little sprinkle of imagination I’ve ended up with this: 

Cycles render with a little color-correction:  

Low poly models

When I’m not making games or shaders I enjoy building 3D models in Blender. I’m  quite addicted to the low poly, flat shaded style so it’s all that kind of models. Of course the fact that low poly is simpler and faster to make is important for me since I don’t have time for anything else.. Here are some in progress renders I’ve done lately..

Nisse and varg..  The santa-like nisse is rigged as well, I’ve used the character in a Unity test project..   

   
Uppsala temple (Viking age)