The game design document

I’ve been looking into what to put into my game design document lately, since I’m doing one this time around.

Why even bother to do one,when you’re a one-man-team? Well.. I think it’s a good idea to put your thoughts on ‘paper’, to get a clearer sense of whether your ideas will work out or not!

What should a game design document contain then? I’ve been reading a little on the topic, and looked through some templates on the web, and found that your design document should contain some notes on these topics:

  • Game features
  • Target audience
  • Story/Game world
  • Characters, Main/NPC/Enemies
  • Gameplay and controls
  • Art direction
  • Level design
  • User Interface
  • Audio, SFX/music

The document needs to start out with a summary of the games focus points, and the philosophy of the project (what will you try to achieve with this game?)

I’ll probably use some time on the Battle maze GDD, to get a clear idea of what game I’ll be working on. But even if I put some work into the GDD, it needs to be a document open for changes, because there will always be changes.

Here are some of the pages I’ve checked out on the topic.

Wikipedia

Creating a game design document

The anatomy of a design document

Play with fire – Design document

Video game challenge – GDD

GDD template

Chris Taylor – GDD Template

The next week or so I probably won’t be posting anything, since I’m going to Greece on a holiday. Will be enjoying myself too much to bother with making games for a while. But I’ll be back with more, before you know it!

See ya!

Unity Networking tutorials

Here’s a quick list of tutorials I have found interesting on Unity Networking.

Brent Farris – Unity Networking tutorials:

Tutorial Playlist

Createathings Unity networking tutorials:

Part 1/4

Part 2/4

Part 3/4

Part 4/4

Sky Arena  Photon tutorials:

These videos are referencing a tutorial asset, that can be bought at the Unity Asset store. I haven’t bought this so I can’t say anything about it. But found the videos interesting either way.

Part 1 – Lesson 1

Part 1 –  Lesson 2

Part 1 – Lesson 3

Part 1 – Lesson 4

Part 2 – Lesson 1

Part 2 – Lesson 2

Part 2 – Lesson 3

Part 2 – Lesson 4

Quill18Creates Multiplayer tutorial:

Part 1/2

Part 2/2

I haven’t decided yet if I wan’t to use PUN or built-in Unity Networking for BattleMaze. Both choices has it’s pros and cons as I see it at the moment, but I think PUN is a little bit ahead.

Do you have any experience with Unity networking? Or PUN? What do you think?

Thank you, Tube

YouTube

Not enough hours in the day

Here’s 5 reasons I don’t get to develop games as much as I’d like to!

1. I have two sons that needs my attention all the time, a 1 year old and a 11 year old. Love them to bits!

2. The love of my life. Needs at least as much attention as my sons. And deserve it all!

3. My real job. Making games doesn’t necessarily earn you any money! So I have this other job to make a living.

4. The big old house I call a home doesn’t take care of it’s self.

5. This summer! We are at the moment experiencing the best summer in years! We are not used to seeing the sun this much, and the heat is crazy! Just have to enjoy it while it lasts!

Luckily I’m not in a rush!

Are you also having trouble finding enough time for all the things you wish you could do? Me, enjoying life at Trolltunga

The look

I thought I would post some screenshots of 3ounce with the latest graphical tweeks I’ve added, so you can get an idea of what direction I’m probably taking Battlemaze, graphics wise.

concept01

Concept02

Concept03

Concept04

As you can see I’m going for a clean and simple look. I’m a big fan of simple/cartoony graphics design, and will probably stick with this in some form.

What do you think?

A new beginning..

I’ve been too busy to actually do any gamemaking for a while, until a few days ago when i updated my old maze game “3ounce” for windows 8 to windows 8.1. I started doing some changes to the graphics ingame as well, and quickly found that I wanted to do more with it.. I wanted to add some form of multiplayer, and I wanted to do a total overhaul of the looks of the game.. Soon I realized that this was more than just an update.. It had to be a whole new game! And then the idea of “Battlemaze” was born..

I’m new to network gaming so I’ve been reading about Unity networking and also Photon Unity networking. I’ve been looking through some getting started tutorials. But I’ve realized that I need to get a clear idea of what kind of game I’m going to build this time, before I start coding and implementing features.

At the moment it’s all just a big pile of ideas floating around on postIts and in my head. This time I think I’ll try to narrow down all features and gameplay mechanics in some document before I go further.. But I always have to check up on some stuff on the way.. Like lately.. facebook integration, pathfinding algorithms and unity networking/photon.

pathfinding tutorial

How to create a multiplayer game with unity

Photon UN

Facebook for Unity

Do any of you make games? How do you go about planning your games?